Since our Title menu will be similar to the Pause menu, we'll copy it and use it as a basis. In the Menu Manager tab, click the cog button beside the Pause menu and click Copy. The Paste menu button beneath the list of Menus will then become active. We'll want this Menu to appear in a specific scene, so change it's Appear type to Manual.
Make sure the Enabled on start? Since this Menu will be shown at the very start of our game, we have no need for a Save button. From the list of the Menu's elements, click the cog button beside SaveButton and choose Delete. Finally, set it's Click type to Run Action List. We need to give it an ActionList to run when clicked, but since Menus work independently from scenes, we can't supply a scene-based ActionList like a Cutscene.
Instead, we'll create an ActionList that lives in an asset file. Create a new folder in your game's folder, and name it MenuActionLists. We'll use this ActionList to close the Title menu, and then load our game's opening scene. In the Inspector for this file, create a Menu: Change state Action. Later on, we'll be locking the Pause menu when this title scene begins so that it doesn't appear when pressing Escape. So, let's make sure it's unlocked now. Add a Menu: Change state Action to unlock it:.
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